> For the complete documentation index, see [llms.txt](https://devastator.gitbook.io/devastator/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://devastator.gitbook.io/devastator/gameplay/pickups.md).

# Pickups

There are three types of usable pickups players can acquire: *Primary, Secondary,* & *Melee.*

* All pickups are automatic (no ‘pick up’ button) - just run through them.&#x20;
* When a pickup is out of ammo or depleted, it is <mark style="color:purple;">**dropped automatically**</mark>
* All pickups are randomized and are not dependent on match stats or history
* There are <mark style="color:purple;">**no health or ammo pickups**</mark>

<table><thead><tr><th width="184" align="center">Picture</th><th width="138" align="center">Type</th><th>Details</th></tr></thead><tbody><tr><td align="center"><img src="/files/mYq3h3SSuVsnhvMjumOY" alt=""><img src="/files/x5Uc8K4cpzdrZO3ikYxt" alt=""></td><td align="center"><strong>Primary</strong></td><td><p><em>Primary pickups are your main projectile weapons. They vary in range, accuracy, damage, and more.</em></p><ul><li>If you already have a primary weapon, <mark style="color:purple;"><strong>you must drop it before picking up a different one</strong>.</mark></li><li>Reloading of all primary weapons is manual. When you're out of ammo, it drops automatically (you <em>can</em> change dropping to manual)</li></ul></td></tr><tr><td align="center"><img src="/files/wxAYRnYxddtFPooDFwJH" alt=""><img src="/files/V9BzqJruA98kPSeoLpBL" alt=""></td><td align="center"><strong>Secondary</strong></td><td><p><em>Secondary pickups can be either offensive, such as a grenade, or defensive, like a shield.</em></p><ul><li>If you don’t have a secondary weapon and you pass through a pickup, you will automatically pick up and arm that weapon.</li><li><mark style="color:purple;"><strong>You must drop it or use it before picking up a different one.</strong></mark> Once you have used all of a secondary, it will disappear automatically</li></ul></td></tr><tr><td align="center"><img src="/files/qDoRf0kLVmvMyvx2MBwn" alt=""><img src="/files/7yODJuwkAglDNGFXGenC" alt=""></td><td align="center"><strong>Melee</strong></td><td><p><em>Melee weapons are your first - and last - line of defense. For when you're too close for missiles.</em></p><ul><li>All players start with a machete as their default melee weapon. This cannot be dropped.</li><li>Once your melee weapon is upgraded through a pickup, it must be dropped if you want to pick up another or go back to the default machete</li></ul></td></tr></tbody></table>

For a detailed breakdown of all the pickups, see below.

## weapon Parts

Besides weapon and item pickups, players can pick up and deposit Megaweapon parts. Depositing a certain amount of these parts enables players to [**Summon a Megaweapon**](broken://pages/gM9RwDwM05IoIePIGkPA)**.** More details can be found on that page.

![](/files/yCsRuMTDy0Eq3xDBA96M)


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